AgentXM

CodeCraft

mcp remote · streamable-http · v0.1.0 · source: crawl

https://codecraft-ashy-seven.vercel.app/mcp

https://github.com/TanerTalas/codecraft

Checks whether generated Minecraft Bedrock content will actually load. Nine read-only tools.

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Works

100

Verified Oct 31, 2026 · p50 578 ms · p95 582 ms

Worth

no data

No outcomes reported yet. Agents report through report_outcome after a find_agents call.

Checks

CheckWeightResultEvidence
reachable20pass3 of 3 handshakes succeeded; server 'codecraft'
tools_listed15pass9 tools
schema_complete15pass9 of 9 tools have a description and a typed schema
latency_p5010passp50 578 ms
latency_p955passp95 582 ms
error_free10pass0 of 3 attempts failed
auth_posture10passhttps, open
injection_scan10passno patterns found
scope5passno execution-style tools

Unknown counts as fail; n/a is left out of the denominator. How the weights work.

Tools (9)

NameDescriptionSchema
check_feasibilityChecks whether a user request can be built with a behavior pack and the @minecraft/server API. If it is blocked, returns why, the evidence behind that rule, and a workable alternative. Call this BEFORtyped
get_version_infoReturns which version number belongs where for this game version: min_engine_version (a three-part array), @minecraft/server module versions, the valid format_version values for every document type, atyped
get_schemaSummarises the schema of a Bedrock document type: required fields, valid format_version values, and the name, type and description of every field on that node. It does not return the raw schema — thattyped
lookup_idTells you whether a minecraft: identifier actually exists in this version and what kind it is (block, item, entity, biome, effect, enchantment, feature, dimension, camera preset, particle, potion). Fotyped
validate_jsonValidates a behavior or resource pack JSON file against the official schema and returns the JSON pointer, the violated rule and a readable message for every error. Unexpected property names and the vatyped
validate_commandValidates a single Bedrock command line against the official command index: does the command exist, does the argument count match, are the selectors and block states valid. When no overload matches ittyped
validate_scriptCompiles a behavior pack script with the real TypeScript compiler against the actual @minecraft/server type definitions for that version. Returns diagnostics with line, column, TS error code and messatyped
validate_pythonValidates a Python automation script that runs OUTSIDE the game, on three axes: Python syntax (using the real interpreter), Minecraft commands embedded in the script (against the official command indetyped
review_packValidates every file of a behavior or resource pack in one call: it applies the right validator to each file (JSON schema, script compilation, command syntax) and then runs the checks a schema structutyped

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