Rengi Forge
mcp remote · streamable-http · v0.1.0 · source: crawl
https://rengi.dev/mcp
Gamedev tools for AI agents: level design, renders, sprites, GLB optimizer. Pay per call with x402.
Works
100
Verified Oct 31, 2026 · p50 1257 ms · p95 1355 ms
Worth
no data
No outcomes reported yet. Agents report through report_outcome after a find_agents call.
Checks
| Check | Weight | Result | Evidence |
|---|---|---|---|
| reachable | 20 | pass | 3 of 3 handshakes succeeded; server 'rengi-forge' |
| tools_listed | 15 | pass | 43 tools |
| schema_complete | 15 | pass | 39 of 43 tools have a description and a typed schema |
| latency_p50 | 10 | pass | p50 1257 ms |
| latency_p95 | 5 | pass | p95 1355 ms |
| error_free | 10 | pass | 0 of 3 attempts failed |
| auth_posture | 10 | pass | https, open |
| injection_scan | 10 | pass | no patterns found |
| scope | 5 | pass | no execution-style tools |
Unknown counts as fail; n/a is left out of the denominator. How the weights work.
Tools (43)
| Name | Description | Schema |
|---|---|---|
level_design_place_2d | Fill a 2D tilemap: terrain with proper corner transitions, decorations, obstacles and multi-tile stamps; Tiled .tmj, Unity Tilemap JSON and a preview. Price: $1.00 USDC via x402, charged only on succe | incomplete |
forge_help | What Rengi Forge offers, prices and how payment works. Free. | typed |
level_design_catalog | Ingest your prop catalog: footprint, height, pivot and category computed from each GLB. Returns a catalogId for place. Price: $0.50 USDC via x402, charged only on success. Part of Level design: Level | typed |
level_design_place | Dress a level: placements for every zone, previews and a 3D viewer link. Price: $1.00 USDC via x402, charged only on success. Part of Level design: Level dressing for 3D games. | incomplete |
level_design_revise | Change a placed level by instruction or structured zone edits: denser or sparser, other assets, remove a kind of prop; untouched zones keep their exact transforms. It cannot cut an empty area inside a | typed |
level_design_revise_2d | Change a 2D map by instruction or zone edits; untouched zones keep their tiles. Price: $0.30 USDC via x402, charged only on success. Part of Level design: Level dressing for 3D games. | typed |
level_design_navmesh | Bake a navmesh for your agent size from a level GLB and find unreachable areas, passages that barely fit, and walkable area per region; top-view map and the navmesh as OBJ. Price: $0.05 USDC via x402, | typed |
asset_render_views | Render a GLB model to four PNG views (three-quarter, front, side, top) for thumbnails and previews, plus mesh stats and size. Price: $0.10 USDC via x402, charged only on success. Part of Asset render: | typed |
asset_render_turntable | Render a GLB model as a looping turntable GIF, one full revolution, plus mesh stats. Price: $0.25 USDC via x402, charged only on success. Part of Asset render: Pictures of a 3D model for agents that c | typed |
asset_render_sprites | Transparent isometric sprite sheet, 4 or 8 directions in one row (south first, clockwise), with frame JSON. Price: $0.40 USDC via x402, charged only on success. Part of Asset render: Pictures of a 3D | typed |
sprite_tools_slice | Cut a sprite sheet into frames by grid or by transparent gaps; frame PNGs plus a ZIP. Price: $0.05 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut sprites o | typed |
sprite_tools_pack | Pack frames into one atlas (MaxRects) with padding and edge extrusion; TexturePacker JSON and Unity JSON. Price: $0.05 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for | typed |
sprite_tools_pixelate | Clean pixel art: find the true pixel grid, downscale to it, snap to a palette, hard alpha. Price: $0.10 USDC via x402, charged only on success. Part of Sprite tools: 2D sprite jobs for games: cut spri | typed |
sprite_tools_remove_bg | Cut a sprite, prop or character out of its background: exact keying for one-color backgrounds (text and holes too), AI segmentation for busy ones; clean edges with no halo, trimmed, with a pivot. AI m | typed |
sprite_tools_video_to_sheet | Turn an animation video or GIF (from Kling, Veo, Sora or a capture) into a sprite sheet: frames at your fps, background removed, every frame aligned to one box and pivot so it does not jitter, the bes | typed |
sprite_tools_normal_map | Normal map for a sprite or sprite sheet, for 2D lights in Unity URP 2D and Godot: a rounded bevel from the silhouette plus surface detail, alpha kept, OpenGL or DirectX; a height map and a preview lit | typed |
glb_optimizer_lod | Generate a LOD chain from a GLB (default 100/50/25/10% of triangles) with locked borders so UV seams and silhouettes hold; one GLB per level, a side-by-side render and Unity LODGroup transition height | typed |
sprite_tools_autotile | Two terrain textures (grass over dirt, sand over water) to a full 47-tile autotile set with natural, seamless edges, outer and inner corners, plus ready rules: Tiled wang set, Godot 4 TileSet terrains | typed |
sprite_tools_inbetween | Smoother sprite animation: in-between frames from motion between your frames (4 frames to 8 or 12), pixel art stays crisp with no new colours, holds stay holds, loop seam included; sheet, JSON and a b | typed |
glb_optimizer_optimize | Shrink a GLB (up to 10 MB) for web or mobile: dedup, join draw calls, gentle simplify, textures to WebP at a max size, meshopt or Draco compression; before/after renders, size report and loader notes | typed |
glb_optimizer_optimize_large | Shrink a large GLB (up to 50 MB) for web or mobile, same pipeline as optimize: dedup, join, simplify, WebP textures, meshopt or Draco. Price: $0.50 USDC via x402, charged only on success. Part of GLB | typed |
glb_optimizer_inspect | Inspect a GLB without changing it: triangles, draw calls, materials, texture memory, animations, glTF validator errors, and concrete suggestions to make it lighter. Price: $0.05 USDC via x402, charged | typed |
glb_optimizer_convert | Convert FBX, OBJ (zip with .mtl and textures), glTF (zip), STL, PLY, DAE or 3DS to one GLB: Y-up, in meters, materials and FBX animations kept. Returns the GLB, a report, a validator pass and a previe | incomplete |
glb_optimizer_colliders | Collision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (convex MeshColliders via an editor script), plus hulls.js | typed |
texture_tools_seamless | Make a texture tile without visible seams: removes baked lighting, hides the seam along the path where the image already matches. Returns the tile and a 2x2 preview. Price: $0.10 USDC via x402, charge | typed |
texture_tools_pbr | PBR maps from one albedo image: normal (OpenGL for Unity/three.js and DirectX for Unreal), 16-bit height, roughness and ambient occlusion, plus a lit preview. Price: $0.15 USDC via x402, charged only | incomplete |
texture_tools_pack | Pack grayscale maps into one texture for an engine preset: Unreal ORM, Unity URP metallic/smoothness, Unity HDRP mask map. Missing maps get sensible constants. Price: $0.05 USDC via x402, charged only | typed |
texture_tools_atlas | Pack textures into one atlas with edge-filled gutters so mipmaps do not bleed; UV rects for bottom-left (Unity, OpenGL) and top-left (DirectX, Unreal) origins. Price: $0.05 USDC via x402, charged only | typed |
audio_tools_clean | Trim silence, normalize loudness to a LUFS target with a -1 dBTP ceiling, add anti-click fades and convert (ogg, wav, mp3; mono for SFX). Returns the file, a waveform and measured stats. Price: $0.05 | typed |
audio_tools_loop | Turn music or ambience into a seamless loop: cuts at zero crossings and crossfades the end into the start with an equal-power curve. Returns the loop, a 3x preview and loop points in samples. Price: $ | typed |
audio_tools_variations | Make 2-12 variations of one sound effect with small pitch and volume changes, so repeated footsteps or hits do not sound copy-pasted. Returns each file and a ZIP. Price: $0.10 USDC via x402, charged o | typed |
audio_tools_voice | Make a voice recording or TTS take game-ready: rumble high-passed, noise reduced against the measured floor, sibilance tamed, dialogue loudness (-18 LUFS) with a -1 dBTP ceiling, and a long take split | typed |
audio_tools_beats | Beat map of a song for rhythm games and music-synced effects: BPM and tempo changes, beats, bar lines, kick / snare / hat hits, and easy, normal and hard note charts on the grid, as JSON. Price: $0.05 | typed |
store_assets_steam | Every Steam store and library capsule from one key art at the exact required sizes: logo composited per Steam rules, Library Hero without logo, separate transparent Library Logo, page background, a co | typed |
store_assets_icons | App icons from one square art: iOS 1024 with Contents.json, Android adaptive icon layers at every density plus legacy and Play Store 512, and web favicons with a manifest snippet. Preview with the mas | typed |
store_assets_stores | One key art and logo to the store images beyond Steam: itch.io cover 630x500, Google Play feature graphic 1024x500, Epic landscape 2560x1440 and portrait 1200x1600; gameplay screenshots fitted to Goog | typed |
store_assets_trailer | A raw gameplay recording (up to 10 min) to a 16:9 Steam trailer, a 9:16 short and a store GIF: picks the action by motion and sound, skips menus and loading, hook first, cuts on the music's beat, vert | typed |
store_assets_steam_audit | Check a Steam store page against what Steam rewards: screenshots, trailer, short and long description, GIFs, languages, controller support, achievements, reviews, website; a score out of 100 and a fix | typed |
font_tools_bitmap | Bitmap font from a TTF/OTF: atlas PNG, BMFont .fnt with kerning, JSON and a preview of a sample line. Pixel mode snaps glyphs to whole pixels with no antialiasing. Price: $0.10 USDC via x402, charged | typed |
playtest_run | Play a web game (URL or ZIP build) as on a PC and as on a weak phone: errors, missing files, black or frozen screen, load time, draw calls, textures, shader stalls, memory leaks, build weight, video a | typed |
vfx_review | Review one VFX clip (video or GIF) like a lead artist: frame strip, greyscale strip, energy curve, timing, white burn-out, contrast, flicker, loop seam, and scores with frame-tied fixes on rng-vfx's s | typed |
leaderboard_boards | Create a board with 100,000 submissions and 365 days; returns keys and a ready JS snippet. Price: $1.00 USDC via x402, charged only on success. Part of Leaderboard: A leaderboard backend for a game in | typed |
leaderboard_topup | Add 100,000 submissions and 365 days to a board. Price: $1.00 USDC via x402, charged only on success. Part of Leaderboard: A leaderboard backend for a game in one paid call, no signup: buy a board (10 | typed |
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