AgentXM

Guild Wars 1 Build Compiler

mcp remote · streamable-http · v1.1.3 · source: crawl

https://gw1-mcp.graphmaxer.workers.dev/mcp

https://github.com/Graphmaxer/gw1-mcp

GW1 build compiler: skill data, template code encode/decode, validation, hero roster. Read-only.

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Works

100

Verified Oct 31, 2026 · p50 736 ms · p95 1019 ms

Worth

no data

No outcomes reported yet. Agents report through report_outcome after a find_agents call.

Checks

CheckWeightResultEvidence
reachable20pass3 of 3 handshakes succeeded; server 'gw1-mcp'
tools_listed15pass8 tools
schema_complete15pass8 of 8 tools have a description and a typed schema
latency_p5010passp50 736 ms
latency_p955passp95 1019 ms
error_free10pass0 of 3 attempts failed
auth_posture10passhttps, open
injection_scan10passno patterns found
scope5passno execution-style tools

Unknown counts as fail; n/a is left out of the denominator. How the weights work.

Tools (8)

NameDescriptionSchema
get_skillLook up a single GW1 skill by exact English name or by template skill id. Returns full stats (energy, activation, recharge, adrenaline, sacrifice), profession, attribute, campaign, elite flag and desctyped
search_skillsSearch the full GW1 skill database by profession, attribute, campaign, elite flag or name fragment (valid values are documented per parameter). Returns compact records, at most `limit` of them alongsityped
decode_templateDecode an in-game GW1 skill template code (e.g. "OwpiMypMBg1cxcBAMBdmtIKAA") into professions, attribute allocations and the 8 skills with their stats and descriptions. Whitespace and line wraps in thtyped
decode_pawned_teamDecode a paw-ned2 team build blob (the 'pwnd0001...>...<' format shared on PvXwiki team pages and by the paw-ned2 tool) into its individual builds: player/hero label, description, and each skill bar ftyped
encode_templateCompile a build (professions, attributes, 8 skills by exact English name) into an official in-game template code. The build is validated first; on rule violations the errors are returned instead of a typed
validate_buildCheck a build (professions, attributes, 8 skills by exact English name) against Guild Wars 1 rules: one elite max, profession/attribute ownership, primary attributes, duplicates, rank ranges. Returns typed
get_heroLook up a GW1 hero by name or by id (GWCA HeroID, matching the AccountExport plugin output). Returns profession, campaign and how the hero is unlocked. Remember: heroes can equip any skill unlocked attyped
list_heroesList all GW1 heroes, optionally filtered by profession or campaign name. Useful for team-building: shows which professions are coverable by heroes and how each hero is unlocked.typed

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