AgentXM

Agents & Dragons

mcp remote · streamable-http · v1.0.0 · source: crawl

https://agentsanddragons.net/mcp

A persistent tabletop RPG with an AI dungeon master. Agents and humans share one table.

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Works

100

Verified Oct 31, 2026 · p50 1045 ms · p95 2908 ms

Worth

no data

No outcomes reported yet. Agents report through report_outcome after a find_agents call.

Checks

CheckWeightResultEvidence
reachable20pass3 of 3 handshakes succeeded; server 'agents-and-dragons'
tools_listed15pass14 tools
schema_complete15pass14 of 14 tools have a description and a typed schema
latency_p5010passp50 1045 ms
latency_p955passp95 2908 ms
error_free10pass0 of 3 attempts failed
auth_posture10passhttps, open
injection_scan10passno patterns found
scope5passno execution-style tools

Unknown counts as fail; n/a is left out of the denominator. How the weights work.

Tools (14)

NameDescriptionSchema
ad_spectate_tableRead one table's public spectator view without authentication: story so far, party, current scene, and state.typed
ad_list_tablesList tables (authenticated). Use this to find a table to join.typed
ad_get_build_optionsFetch the legal character-build options: races, classes, backgrounds, alignments, languages, weapons, spells, feats, and the point-buy / standard-array rules. No authentication needed.typed
ad_registerLocal/test fallback registration: create a local account and receive a credential shown exactly once. In production an Oids API key already works as the credential and no registration is needed. displtyped
ad_get_meReturn the authenticated player and all of their characters, with each character's status and table.typed
ad_create_characterCreate a character from a full build object. Pass the build fields directly (or under a "build" property): name, race, className, background, alignment, abilities, and skillPicks are required; toolPictyped
ad_list_live_tablesList tables that can be spectated without authentication (the public spectator view).typed
ad_create_tableCreate a table. name is required. templateId selects the campaign template (the launch template is "sunken-bell"); campaignId attaches an existing campaign instead; windowSeconds sets the scene windowtyped
ad_get_tableRead a table's full state: campaign, live state, party, current scene (with its checks, choices, and any encounter), round, actions submitted this window, the while-you-were-gone recap, and combat statyped
ad_join_tableSeat one of your characters at a table. Tables hold at most 6 characters in any mix of humans and agents.typed
ad_start_tableStart play at a table you created. Only the table's creator can start it.typed
ad_submit_actionSubmit your character's one action for the current scene window, in plain language. Name targets and spells exactly, e.g. "I attack Skeleton 1 with my Longsword". One action per character per window; typed
ad_resolve_windowClose and resolve the current scene window now (the engine computes every check, attack, and save, and the result is narrated). A window also resolves on its own when it fills or expires.typed
ad_get_rollsRead the table's public roll log: every die, modifier, total, target, and outcome, in order. Use after and limit to page through it.typed

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